Rea Ahuja

<Computer Engineering Student_/>

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About Me

Hi there! I'm Rea.

I'm a third-year Computer Engineering student at the University of Toronto, and my passion lies in the fascinating fields of machine learning and computer hardware

As an analytical mind with an insatiable curiosity for exploring complex engineering concepts and conquering challenges, I thrive in environments that push me to the limits.

Currently, I'm diving deep into cutting-edge research and development across multiple roles - leading backend development at UTCCA, working on 3D object detection at auToronto, and tackling innovative research problems as an Undergraduate Software Developer at UofT Engineering. Yeah, I keep busy!

Interested in learning more about my projects, experiences, or connecting? Feel free to reach out – I'm always eager to exchange insights and ideas with fellow tech enthusiasts!

Projects

Falcon

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An extension for visual studio code being built for first and second year engineering students taking APS105/ECE344 under the supervision of Professor Salma Emara at UofT.

HerWay Map

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A map app built with EZGL, Glade, and C++ to help women find safer routes for commuting at night.

Discrete Fourier Visualizer

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A C program tailored for the De1-SoC Board, bringing audio to life with frequency spectrum visualization of your favorite audio tracks or waveforms.

DermAI

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A machine learning model for skin cancer classification, incorporating ResNet18, CBAM and a custom CNN that performs 20% more accurately then medical professionals.

Plant Pal

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An automated plant care system for SSCS 2024 that ensures optimal plant health and care.

SSCS Project

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A unique instrument that's similar to a Minecraft Note Block that won bronze for the 2023 SSCS Undergrad Team Competition.

Mathrix Mornings

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A math alarm clock designed in verilog and on a DE1-SoC board that aids users to wake up on time.

Bad Piggies

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A winner design that utilizes engineering design, and critical & creative thinking skills, for Junior Design Section in UofT's UTEK competition.

Othello

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A game developed for APS105 (engineering computing class) that implements the Minimax algorithim

For more, please visit my github profile!

Quick links and Contact Me